local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 133004925
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 925001
L2_1.gadget_id = 70360142
L3_1 = {}
L3_1.x = 2244.213
L3_1.y = 216.703
L3_1.z = -878.127
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 345.382
L3_1.y = 148.5
L3_1.z = 359.965
L2_1.rot = L3_1
L2_1.level = 2
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 925002
L3_1.gadget_id = 70360142
L4_1 = {}
L4_1.x = 2244.019
L4_1.y = 216.708
L4_1.z = -877.79
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 344.0
L4_1.y = 327.6
L4_1.z = 359.965
L3_1.rot = L4_1
L3_1.level = 2
L3_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 925001
L5_1 = 925002
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
